This final DigiGen working paper summarises our key findings and research based recommendations for policy and practice. This is enhanced with the development of a conceptual model which aims to understand how children and young people shape of digital technology...
Τhis report presents the major findings from work package 4, where the aim is to understand the interplay between leisure and socialisation among children and young people, as presented through ICT use in everyday life. The findings from this study explore the ways in...
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